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Sniper: Ghost Warrior, military simulator for Xbox 360 June 22, 2010

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Sniper: Ghost Warrior, military simulator for Xbox 360

If you like action games and you feel that a soldier can serve to restore democratic rule in an artificial sector in Latin America, then get ready to enjoy Sniper: Ghost Warrior. This is a title developed and published by the Polish firm City Interactive. According to the information by the people of Namco Bandai, who is responsible for the distribution, this product will come out on 9 July in European soil and can be enjoyed through the Xbox 360.

According to what we have advanced so far, this story will take the user to a fictional area of South America. Specifically, Thunder Island, place in a harsh regime, led by ruthless General Vásquez, violently overthrew a democratic government to rise and power. Who will lay hold of the game, you should contact the skin of undercover and infiltrate a soldier with a command in the conflict zone in order to revert to democracy. Following an intelligence report, reported the ruthless Vásquez will meet with his evil sidings at a refinery. This situation will be provided to carry out the mission, but when the soldiers come looking for peace to the South American territory, they will realize that everything is much more complicated than we thought.

On the other hand, the military simulation title features will not be overlooked. In fact, the very careful ballistic system will be affected by weather issues, such as strong wind for example. As has already been confirmed that the multiplayer mode, up to 16 gamers can compete simultaneously.

For its part, will have a non-linear gameplay that will give them the chance to users to determine how they want to confront certain situations. Of course, allowing this is that the players have complete freedom to decide not only but also to explore. In turn, the various missions will range from making long distance shots, as surprise to opponents and melee combat after more than a stealth infiltration into enemy territory. Furthermore, the differences will also say this in settings, among which were observed from deciduous jungles to urbanized sites.

Back Silent Hill June 21, 2010

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We talked about the conferences from Nintendo, Microsoft and Sony at E3 2010. There seems to be some agreement that the first has been the company that has left more enhanced at the fair, which closes today.

The third parties also have room at E3 to make your exposure. Konami, for instance, has shown us a new game in a series with character: Silent Hill.

The next chapter in the horror franchise does not have subtitle. For now only announced for PlayStation 3, Xbox 360. There has been no reference to a PC version, but this is not discarded.

The developer of the project will Vatra Games, and Dan Licht is the musical composer, who has previously worked in film productions such as Children of the Corn and Dexter. Dan replaces Akira Yamaoka, composer before the series that Konami has left to work in Grasshopper.

We put ourselves in the shoes of a prisoner being transferred to a prison bus together with other prisoners. The vehicle has an accident and the protagonist wakes up all alone in the pleasant town of Silent Hill. This town seems to follow as lively as ever, shadows, noises, fog and monster attacks make life impossible for us. The flashlight and puzzle solving to be important again. In addition, our protagonist will use firearms to deal with the dangers that may arise.

During the game, we’ll meet some characters who make us some company on this dreary setting.

Since the Team Silent was separated, the series has lost much of its magic and the latest titles released, Homecoming and Shattered Memories, have been rather disappointing. Hopefully the new study selected by Konami Silent Hill can revive the franchise to the level it deserves.

Metal Gear Solid Impressions Peace Walker June 20, 2010

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Before starting with these views on the new game for PSP, I must admit one thing very striking. Curiously, this game then we will go to post, Metal Gear Solid Peace Walker, not that I really wanted to buy it generated when it was announced. I followed the track, but nothing else, to know what it was. Another Metal Gear game based on the story of Big Boss that you will not contribute much, or so I thought.

But no, the idea that this game went wrong was changing over time. Part of my problem with this game came inherited from the previous MGS for PSP, Portable Ops, which I resisted a lot. Even to this day, I assure you, I try to play it, but I can not resist me … I can not with their controls, or trying to put it to my liking.

Metal Gear Solid Peace Walker, how he could not be established otherwise by Kojima Productions, began to “fall well playable when it came out the demo. No doubt the game has no such problems for me, is well thought out to play on PSP. Nor was I the only one who should complain at the time, precisely because the controls have changed with respect to Portable Ops for criticism. Now more interesting and manageable, the buttons in their default configuration will be used to operate the camera, and the main action button which will CQC attacks or shoot, is the R.

What must be stressed even more than the controls (which also consist of three different types to set it up as we see it) is the story, which in this case shows how sleeve Outer Heaven Big Boss, after everything that happened in MGS 3. You do not trust governments, and therefore creates its own organization “Sans Frontieres Militaire” (Military Without Borders). Through a series of events that tells us in the very beginning the adventure Snake must battle an army funded by the CIA.

The game itself is based on the premise of short missions, a very logical if we consider that we find a portable video game console. Among these will tell the story through cutscenes “half”, and comment why. These scenes are graphic novel-style instead of getting the game engine. I mean … with aesthetic design, but a picture of quality. The same style reminiscent of Portable Ops, and especially Metal Gear Solid Digital Graphic Novel for PSP. These scenes will be playable to press one or two buttons.

But not only have to press buttons on scenes and infiltrate sites will also have to rescue people. And a very peculiar way. We’ll use a rescue system called Fulton, where to transfer the prisoners of war to our “Mother Base.” Also apart from rescuing hostages, we let knocked kidnap soldiers, to join our cause.

One of the greatest graces of Peace Walker is here, because apart from doing missions, we must deal with our base, there having to carry as many people to join us. Because of this we can divide them into different districts that will operate the base: Medical Department, R & D, dining room … and all the soldiers will improve and give logic to the history of the creation of Outer Heaven.

The co-op I could not see anything but over, but we can using Ad-Hoc play with peers to get between the two at the end of each mission.

We must recognize that unlike MGS4, this new release is not worth going hitting shots. You have to be careful, because you really have less weapons and less easy to hide in other games in the series where you could use all sorts of artifacts.

The sound of course is great, as always. Draws attention voices heard words in English with some in Castilian, because we are in Cuban territory. The orchestral music touch feature gives the series the game.

Also note the graphics power, very good, which operates the PSP hardware as expected to be one of the most powerful console catalog.

Finally, we must give credit to Konami to release a game with these features in PSP plot, adapting as we have said the gameplay (short missions optimized controls) to the portability of the console.
Personally I think the best seen on PSP, at least until we see how’s God of War: Ghost of Sparta, and without doubt the best release so far this year for the Sony portable.

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