The Sims 3 Fish, Food and Capture Locations December 16, 2009
Posted by admin in : The Sims 3 , 5comments
Friends in this guide that you want to catch fish you need to catch things easier we will explain. First, we want to say to your house, albeit a small lake, we encourage you to do. Addition, this lake is fresh water not forget .. We will now examine the fish:
1.Anchovy:
◦ Required Skill Points: 0
◦ Lived water: salt water
◦ Food: Tomatoes (tomatoes, briefly trapping increases your chance ..)
2.Minnow:
◦ Required Skill Points: 0
◦ Lived water: Fresh water
◦ Food: Apples
3.Goldfish:
◦ Required Skill Point: 1
◦ Lived water: Fresh water
◦ Food: Lettuce
4.Alley Catfish:
◦ Required Skill Point: 1
◦ Lived water: Every live in water
◦ Food: Cheese
5.Rainbow Trout:
◦ Required Skill Points: 2
◦ Lived water: Fresh water
◦ Food: Egg
6.Jellyfish:
◦ Required Skill Points: 2
◦ Lived water: salt water
◦ Food: Grapes
7.Red Herring:
◦ Required Skill Point: 3
◦ Lived water: Every live in water
◦ Food: Hot Dogs (!)
8.Tuna:
◦ Required Skill Point: 3
◦ Lived water: salt water
◦ Food: Onion
9.Siamese Catfish:
◦ Required Skill Points: 4
◦ Lived water: Every live in water
◦ Food: I could not exactly turn (bell pepper). I think green pepper ..
10.Tragic Clownfish:
◦ Required Skill Points: 4
◦ Yaşadığı water: salt water
◦ Food: Watermelon
11.Blowfish:
◦ Required Skill Point: 5
◦ Lived water: salt water
◦ Food: Potatoes
12.Piranha:
◦ Required Skill Point: 5
◦ Lived water: Fresh water
◦ Feed: Minnow (2 description of the fish species)
13.Salmon:
◦ Required Skill Points: 6
◦ Lived water: Every live in water
◦ Food: Lemon
14.Black Goldfish:
◦ Required Skill Points: 6
◦ Lived water: Fresh water
◦ Food: Goldfish (3 description of the fish species)
15.Swordfish:
◦ Required Skill Points: 7
◦ Lived water: salt water
◦ Feed: Anchovy (1 describe the fish species)
16.Shark:
◦ Required Skill Points: 7
◦ Lived water: Every live in water
◦ Feed: Red Herring (7 description of the fish species)
17.Angelfish:
◦ Required Skill Points: 8
◦ Lived water: Every live in water
◦ Feed: Catfish Alley (4th description of the fish species)
18.Vampire Fish:
◦ Required Skill Points: 8
◦ Lived water: Graveyard (Cemetery)
◦ Food: Garlic
19.Robot Fish:
◦ Required Skill Point: 9
◦ Lived water: Science Facility (Science career building)
◦ Feed: Piranha (12th description of the fish species)
20.Lobster:
◦ Required Skill Point: 9
◦ Lived water: Every live in water
◦ Food: Tuna (8 describe the fish species)
21.Deathfish:
◦ Required Skill Points: 10
◦ Lived water: Graveyard (Cemetery)
◦ Feed: Angelfish (17th description of the fish species)
Travian Online Tactics December 16, 2009
Posted by admin in : Travian Online , 8comments
Attackt and Defense
Defense and attack strategies
How effective and a good defense will attack?
The characteristics of a good army?
Soldiers from the village which should do what?
Various tasks should be given to village attacks, and there certainly should be allocated only to the village center of defense weapons and military troops press assault levels should be increased.
In this game, mass attack can not be done, but the defense is not it, to defend a single location by collecting possible to combine the center than in villages, the defense pressed, and each village the soldiers uniform pressing armor levels should be increased, preferably remote villages on horseback in the defense (to become faster due to) the center closer to the village in the pedestrian defense pressed.
The individual attack and defense of the hero puanınları not play according to your character “off bonus” or “def bonus” should be a natural rejenarasyon should not forget.
How to spy without intelligence is right?
How to get the player will be followed closely in Travian?
You must know your enemy in the best way to do this regularly, you should take note not enough to know your enemy you must know yourself in
Day to day how many soldiers you can not attack them if also sometimes watch your enemy can cut the military investment
If you make a single attack with catapults the level of the building (from down) you will learn
Be careful what time of the population is increasing day by which time it’s online, you may have some ideas about. Of the population will not increase military spending while also taking into account the
If your enemy in the village who also spy surveillance spy when you will not lose any. If your enemy spy in the village can not kill our soldiers, spies (the enemy can not even aware surveillance)
Apart from these;
Statistics section
Attacker | Defensive When you click on link
your own offensive and defensive points seems
Own your information when looking at the player’s name by typing the person’s aggressiveness and defensive scores, you can see the scores from time to time by recording changes followed closely receive an instant increase whether or not you the person concerned an intense battle in and did not enter an idea gives a certain distance the people of simultaneous attack and defense scores a shout if you probably go to war even detect that the person may have a chance this will be a determination of 100% accuracy without
Enemy to know to beat the biggest is essential if your opponent between you and the power and strategy in the sense of too much difference what you do not have another to recognize more effort if it more advantageous situation goes a lot to know not so much on the application can receive is more important than a tactic pays off no application success with is relevant ; Information not with the abundance
Between you and your opponent too much power difference exists and is strong on the junk you know you give up, and if, you know him and to follow Do not compromise your effort to obtain the information you’ve applied with a good strategy, you can take to beat him because that
Patience and work will compensate for the disadvantages of slowness in size should be
We followed closely the enemy from getting weapons of protection do you recommend for the Listener, never turn your enemy always wonder how to treat you cut
Also, you yourself and your enemy to civilization, the features you should know very well, especially the military defense + attack values must know very well about this in the article (written yet you do not remember) from the site is written articles about the military forces always suggest you to read the
now instead of player name written xxxxx I want to review the two statistical value
2970 xxxxx 122 1 40 (attack score)
2970 ranking of all aggression during in Travian game since the beginning of all the attacks killed a total of 40 enemy soldiers and 1 village has a population 122
5076 xxxxx 122 1 12 (defense score)
Defense during the 5079 ranking of all travian game since the beginning of the 12 enemy soldiers killed in the attack on the village population of 122 (the same person’s defense rankings) 1 one village has
When you attack someone you recently attacked someone else, you probably rely on the emotional connect the largest of the game not be interrupted by this equilibrium disrupts these links are connections Sometimes people will bid in the profile Here’s something for me in the face of the attack finds; now is my friend as the author
That is why the profiles to follow and take into account your enemies and you’ll recognize in the name of a nice behavior, but here too the following hazards are; the enemy itself is too large to show scare you to information may give this a more dangerous enemy is itself smaller to show you self-encouragement and leisure to find it is
Some profiles of aggression more than anything my brother he writes this type of profile that people write to that person without having to confirm my skin just do not believe
Contact’s market activities to watch can give you a sense, but like I said a very intelligent market, even the enemy wrong you can use to buy grain, for example to increase troops and that grain is a sign that not enough (usually) to sell grain while no soldier is suddenly grain accumulation means (usually)
If you provide information to the enemy not to use the market to not think in this case, rather than leave the market place bids and bid review existing proposals to accept
Bitefight Hunt Panel December 15, 2009
Posted by admin in : Bitefight , 4comments
This is the most crucial of the game panel, play in the game who can say no. This panel will determine your fate in the game …
1. Section: A random search for your enemy to find and make duel. You can see the result in the opponent’s character, “attack” by pressing the button you can duel. Your message and from there to report the results of future warfare will be able to learn.
2. Section: Here you will specify a time you can hunt for people to walk around. You can hunt a total of 2 hours per day. This period is 4 hours of premium members. In this way, your total will increase and racial spoils you’ll be able to raise between. High Scores listed in the section and you can raise in this section have to be lucky. I would stress, 2 hours and within 10 minutes you can also make hunting trophies. Prey to the village or you may not know it would lead to the metropolis. Therefore, we recommend our 10-minute hunting and fishing to make a little break between …
The only disadvantage of a 10-minute av surprising results that may come … Model: flashlight, and you’re hitting your chest during the man hunt remained unconscious for 10 minutes that you can learn.
3. Section: Here you grade levels within the range of borders can be found by entering the enemy. (Premium members are for.)
4. Section: This section you know the name of a direct attack on your opponent can do. Instead of searching for a random opponent, you know you can duel with a rival …
Note 1: The duel between the separation is a time of 15 minutes. During this waiting period are mandatory. System does not allow you to attack the short-term intervals. This 15-minute period is 5 minutes for premium players.
Note 2: Each opponent can attack one hour intervals. Been attacked by a player’s system protection and recovery period of one hour is.
Note 3: Each opponent can attack in 24 hours, maximum 5. Otherwise, the rules require the punishment can bashing.